Health is lost continually while the character is burning, starving, or freezing. In Reign of Giants, Health is lost instantly when harvesting from Cacti. Health is lost instantly when a character is hit by an enemy attack, eats poisonous food such as Monster Meat, eats Rot, or harvests from thorny plants like the Spiky Bush. Unlike Hunger (and in many situations Sanity), Health does not drain over time. Health is a measurement of overall physical well-being.
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